Quizhang:

Enhancing Remote
Work Wellness

A user-focused digital wellness design that reduces isolation among remote workers and increases connection and hedonic happiness during the workday.

Timeline Nov 2023 - Jan 2024 3 months
Role Moderator, Prototyping, Analyst
Tools Figma, Axure, Wireframing
User Research Prototyping Interaction Design Well-being
Quizhang quiz interface shown on a desktop monitor
Participatory design

Project journey

Participants shaped the solution throughout the project, from contextual inquiry to prototype evaluation.

Explore

Understand users through contextual inquiry.

Define

Synthesize insights and frame the problem.

Ideate

Generate concepts with participants.

Prototype

Create and refine the experience.

Test

Validate with users and iterate.

Why participatory design?

Participatory design treats users as active co-creators rather than only end-consumers. Rooted in Scandinavian workplace democracy, it engages people throughout the process and supports deeper insight, ownership, inclusion, and adoption.

00
Project background

Designing social connection into remote work

The project aligned remote work with the Global Goals for Good Health and Well-Being and Decent Work and Economic Growth. Three experienced remote workers joined the full design process as participants and co-creators.

01. Explore

Contextual inquiry

To form an initial understanding of the domain, we met each participant in their home workspace. We observed their routines, tools, and environments, then synthesized detailed field notes into an affinity diagram.

The observations revealed recurring themes around ergonomics, mental health, and digital fatigue.

Affinity mapping notes
Affinity mapping from contextual inquiry

I miss the spontaneous chats by the coffee machine. Can we recreate that somehow?

Participant B
02. Define & ideate

Future workshop

Participants listed remote-work challenges in a critique phase, imagined unconstrained solutions, and grounded their strongest ideas in an implementation phase.

Two concepts stood out: a virtual workspace and a collaborative online quiz.

Future Workshop with participants
Co-creation during the Future Workshop
03. Create

From stories to features

Participant scenarios became storyboards and interface sketches. These were merged into mutual storyboards, digitized through Prototyping on Paper, and prioritized with an impact-effort matrix.

Storyboard created with participants
Low-fidelity storyboards
Impact-effort matrix
Impact-effort matrix

Seeing my sketch turned into a feature made me feel like part of the design team.

Participant B
04. Prototype & test

Comparing two concepts

We built high-fidelity prototypes in Figma from participant blueprints. Both concepts were tested, but the quiz was prioritized because it resonated most strongly with participants.

Quiz prototype
Quiz prototype
Virtual workspace prototype
Virtual workspace concept

The quiz idea felt fun and light, something I would actually use during breaks.

Participant A
05. Final prototype

A spontaneous social break

QuizHang pairs two random colleagues in a short video call and gives them three quiz questions to solve collaboratively. Results and a leaderboard add a light competitive layer.

This feels like something that could actually make my workday more enjoyable.

Participant C
Reflection

Designing with users, side by side

This project strengthened my skills in facilitation, active listening, co-creation, and rapid prototyping. Participatory design made the work more empathetic and inclusive because users did more than provide feedback: they directly shaped the product with us.