GolfGo:

From Fairway
to Interface

A mobile and wearable experience that helps golfers choose the right club, understand their performance, and receive useful guidance without interrupting play.

Timeline Sep 2024 - Nov 2024 3 months
Role Research, Prototyping, Business Development
Tools Figma, Surveys, Field Research
User Research Mobile UX Wearable Design Sports Technology
GolfGo mobile and smartwatch interface
User-centered product design

Project journey

The project moved from understanding decisions on the course to testing phone concepts and adapting the experience for a wearable.

Research

Survey golfers, observe play, and analyze existing products.

Ideate

Use How Might We, Round Robin, and bodystorming.

Prototype

Test club guidance, performance, and shot visualization.

Adapt

Reduce distraction through smartwatch support.

00
The opportunity

Useful guidance without disrupting the game

Golfers make frequent decisions about clubs, distance, weather, and personal ability. GolfGo explores how real-time assistance can increase confidence while respecting the pace, movement, and focus of play.

01. Research

Understanding play in context

User interviews, surveys, and field visits helped us understand how golfers make decisions, track performance, and use digital tools. We also reviewed competing golf products to identify gaps.

The strongest opportunity was personalized guidance with real-time feedback during play.

Golf field research and swing session
Field research grounded the experience in real play
Key insight Context matters more than feature quantity.

Advice must be quick to read and easy to act on between shots.

02. Ideation

Turning course challenges into concepts

How Might We questions reframed each challenge as a design opportunity. Round Robin brainstorming helped the team build on one another's ideas and unify the strongest concepts.

Bodystorming on the course tested how features such as club selection and shot prediction might fit naturally into a round.

01 How Might We

Reframe frustrations as actionable design questions.

02 Round Robin

Build collaboratively on ideas instead of working in silos.

03 Bodystorming

Act out interactions in the environment where they happen.

03. Prototype & test

Testing the core assistance features

Interactive prototypes explored club recommendations, performance tracking, and shot visualization. Think-aloud sessions and A/B comparisons revealed that clarity and speed mattered more than detailed controls during play.

04. Product pivot

From phone-first to wearable support

Testing showed that many golfers did not want to handle a phone mid-game because it introduced distraction and accessibility friction. The experience expanded to a smartwatch, providing club suggestions and shot history through minimal interaction.

Phone Rich planning and performance detail
Smartwatch Fast guidance during active play
Minimal interaction Clear visual cues Glanceable feedback
05. Final prototype

One experience across devices

The final concept combines smartphone depth with smartwatch immediacy. Golfers can learn about clubs, compare strengths and weaknesses, predict shots, and access essential guidance in the format best suited to the moment.

Reflection

Let the environment change the solution

Field research and bodystorming uncovered needs that desk research could not. The shift toward smartwatch support showed the value of flexible prototyping: user context should shape both the features and the device carrying them.

The project also reinforced the value of collaborative ideation. Shared methods helped the team move beyond individual assumptions and build a more practical product together.